Ryosuke TAKATA

Ph.D student studying artificial life at the University of Tokyo
Publications
Journal Papers
- A Study on Standing of Agents through Evolutionary Learning
- (進化的学習を通したエージェントの立位保持に関する検討)
- Bulletin of Faculty of Business Administration, Tokoha University
- Vol. 8
- pp. 35-41
- Feb. 2021
- (refereed)
International Conference Papers
- Evolving Collective AI: Simulation of Ants Communicating via Chemicals
- The 2023 Conference on Artificial Life
- Jul. 2023
- (refereed)
- (poster presentation)
- Design of Cooperative Interaction between Humans and AI Creatures through Reinforcement Learning
- Proceedings of the 7th International Conference on Human-Agent Interaction
- pp. 220-222
- Oct. 2019
- (refereed)
- (poster presentation)
- Design of Cooperative Interaction between Humans and Agents through Reinforcement Learning
- Next Generation Human-Agent Interaction Workshop
- Oct. 2019
- (unrefereed)
- (oral presentation)
- Learning Method to Discover Secret Tricks Using Reinforcement Learning
- NIT-NUU Bilateral Academic Conference
- Jul. 2018
- (refereed)
- (oral presentation)
Domestic Conference Papers
- Cognitive Modeling of Thrill-Seeking Irrational Behavior with Conflicting Adaptive Optimizations
- (相反する適応的最適化計算による非合理的なスリル行動の認知モデル)
- The 40th Annual Meeting of Japanese Cognitive Science Society
- Sep. 2023
- (refereed)
- (poster presentation)
- A Cognitive Model of Thrill Using Evolutionary Computation and Reinforcement Learning
- (進化計算と強化学習によるスリルのモデル化)
- Human-Agent Interaction Symposium 2023
- P-54
- Mar. 2023
- (unrefereed)
- (poster presentation)
- Emergence of Collective Behavior through Evolution of Individuals and Interaction
- (個体の進化と相互作用による集団の創発)
- ALife Japan Workshop #5
- Nov. 2022
- (unrefereed)
- (oral presentation)
- Emergence of Organized Behavior through Multi-Agent Reinforcement Learning of Kick the Can Game
- (缶蹴り遊びのマルチエージェント強化学習による組織化された振る舞いの創発)
- ALife Japan Workshop #4
- Jul. 2022
- (unrefereed)
- (poster presentation)
- Analysis of Group Organization and Dynamics through Reinforcement Learning in "Kick the Can" Game
- (缶蹴りにおける強化学習を通した集団の組織化とダイナミクスの分析)
- Human-Agent Interaction Symposium 2022
- G-15
- Mar. 2022
- (unrefereed)
- (oral presentation)
- Reinforcement Learning Agents Solving the Mutual Prediction Problem through Different Standpoints
- (立脚点の違いによって相互予測問題を解消する強化学習エージェント)
- The 38th Annual Meeting of Japanese Cognitive Science Society
- pp. 51-57
- Sep. 2021
- (refereed)
- (oral presentation)
- Acquiring Cooperative Behavior through Reinforcement Learning of Winning Strategy
- (強化学習を用いた缶蹴りエージェントによる協調行動の獲得)
- The 35th Annual Conference of the Japanese Society for Artificial Intelligence
- 3I2-GS-5e-03
- Jun. 2021
- (refereed)
- (oral presentation)
- Cooperation without Person Perception on Kick the Can Game
- (缶蹴りにおける他者知覚を必要としない協調の実現)
- Human-Agent Interaction Symposium 2021
- G-20
- Mar. 2021
- (unrefereed)
- (oral presentation)
- (Student Encouragement Award)
- Group Formation and Behavioral Analysis of Kick the Can by Agents Using Reinforcement Learning
- (強化学習を用いたエージェントによる缶蹴りの集団形成と振る舞い分析)
- Human Interface Cyber Colloquium
- pp. 81-88
- Oct. 2020
- (unrefereed)
- (oral presentation)
- (Best Presentation Award)
- Physical Interaction of Kick the Can Using Reinforcement Learning
- (缶蹴りにおける強化学習を用いた身体的インタラクション)
- The 37th Annual Meeting of Japanese Cognitive Science Society
- pp. 384-391
- Sep. 2020
- (refereed)
- (poster presentation)
- Analysis of Cooperative Interaction between Creatures Using Neuroevolution
- (ニューロエボリューションを用いたクリーチャによる協調行動の分析)
- The 34th Annual Conference of the Japanese Society for Artificial Intelligence
- 4Rin1-64
- Jun. 2020
- (refereed)
- (poster presentation)
- Analysis of Process about Acquisition of Standing Skill in Agents with Different Physical Characteristics Focusing on Evolutionary Learning with Neuroevolution
- (身体的特徴が異なるエージェントにおける立位熟達過程の分析 -ニューロエボリューションによる進化的学習に注目して-)
- The 34th Annual Conference of the Japanese Society for Artificial Intelligence
- 4Rin1-19
- Jun. 2020
- (refereed)
- (poster presentation)
- Automatic Acquisition of Cooperative Behavior by Creatures through Reinforcement Learning
- (強化学習を通したクリーチャによる協調行動の自動獲得)
- Human-Agent Interaction Symposium 2020
- G-7
- Mar. 2020
- (unrefereed)
- (oral presentation)
- Analysis of Coevolution and Motivation in Action Game AI: A Case Study of Bomberman
- (アクションゲームAIにおける共進化と動機づけの分析~ボンバーマンを題材として~)
- The 9th Science Intercollegiate
- Mar. 2020
- (refereed)
- (oral presentation)
- (Presentation cancelled due to COVID-19)
- A Study on Standing Skill Acquisition Process of an Agent by Neuro Evolution
- (ニューロエボリューションによるエージェントの立位獲得過程に関する研究)
- The 8th Hamamatsu Academic Conference
- Feb. 2020
- (unrefereed)
- (oral presentation)
- Self Learning Method for Discovering the Secret Tricks of Action Games: A Case Study of Super Mario Bros.
- (アクションゲームの裏技を発見する自己学習手法~スーパーマリオブラザーズを題材として~)
- The 8th Science Intercollegiate
- Mar. 2019
- (refereed)
- (oral presentation)
- (Special Jury Award)
- Proposal of A Self Learning Method to Discover Secret Tricks Using Infinite 1-up as The Theme
- (無限1UPを題材としたアクションゲームの裏技を発見する自己学習手法の提案)
- The 39th IPSJ Conference on Game Informatics
- Mar. 2018
- (unrefereed)
- (oral presentation)
- (Young Scientist Encouragement Award)
- Introduction of Making AI Program for the 1st 'Smalruby Koshien' and its Future Prospects
- (第1回スモウルビー甲子園優勝プログラムと将来の展望)
- The 58th Programming Symposium
- pp. 81-83
- Jan. 2017
- (unrefereed)
- (poster presentation)
Misc
- CIF Issues and Reinforcement Learning
- (CIFの課題と強化学習)
- Cognitive Interaction Framework Workshop 2022
- Aug. 2022
- (unrefereed)
- (oral presentation)
- Development of a Cognitive Model of Thrill-Seeking
- (スリルを味わう認知モデルの開発)
- Hyper Interdisciplinary Conference 2022
- Mar. 2022
- (unrefereed)
- (poster presentation)
- (Career Design Research Center Award)
- Development of NPCs for the Thrill of the Game
- (ゲームのスリルを味わうNPCの開発)
- MEET UP Shizuoka
- Jan. 2022
- (unrefereed)
- (poster presentation)
Invited Talks
- Emergent Cooperative Interaction and Collective Intelligence through Multi-Agent Reinforcement Learning
- (マルチエージェント強化学習による協調的インタラクションの創発とCollective Intelligence)
- Cognitive Communication Workshop 2022
- Sep. 2021
- Learn the fun of programming
- (プログラミングの楽しさを知る)
- Informatics Seminar, Faculty of Business Administration, Tokoha University
- May. 2021
- 2nd Smalruby Programming Koshien Finals, Talk Session
- (第2回スモウルビー・プログラミング甲子園決勝大会 トークセッション)
- 2nd Smalruby Programming Koshien Finals
- Mar. 2017
- Strategies in AI
- (AIの戦略)
- Smalruby Programming Koshien Seminar
- Sep. 2016
Dissertations
- Emergence of Cooperative Interaction by Multi-Agent Reinforcement Learning
- (マルチエージェント強化学習による協調的インタラクションの創発)
- Master's Thesis, Department of Informatics, Graduate School of Integrated Science and Technology, Shizuoka University
- Mar. 2022
- (Supervisor: Yugo Takeuchi)
- Cooperative Behavior with Creatures through Interactive Reinforcement Learning
- (インタラクティブな強化学習を通したクリーチャとの協調行動の実現)
- Graduation Thesis, Faculty of Informatics, Shizuoka University
- Mar. 2020
- (Supervisor: Yugo Takeuchi)
- Research on Action Game AI to Discover Secret Tricks through Self Learning
- (自己学習で裏技を発見するアクションゲームAIの研究)
- Graduation Thesis, Department of Information Engineering, National Institute of Technology, Matsue College
- Mar. 2018
- (Supervisor: Tsuyoshi Hashimoto)
Grants
- Ikeda Scientific Co. Bridge Fellowship Grants
- "Modeling Group Emergence Based on Learning in Play"
- ¥ 500,000
- Sep. 2022 -
- (Principal Investigator)
- Google Cloud Research Credits
- "Artificial Life Study in Simulated Environments"
- $ 12,000
- Aug. 2022 -
- (Principal Investigator)
- Foudation for the Fusion Of Science and Technology (FOST)
- "Developing NPCs that Thrill by Combining Instinct and Learned Value Functions"
- ¥ 300,000
- Feb. 2022 -
- (Principal Investigator)
- SHIZUOKA TECH PLANTER
- "Interpersonal Communication Support Based on Human-Agent Interaction Design"
- ¥ 500,000
- Nov. 2020 -
- (Co-Investigator)
Awards
- Google Cloud Research Credits
- GCP (Google Cloud Platform) Credit Award
- Aug. 2022
- Graduate School of Integrated Science and Technology, Shizuoka University
- Dean's Award of Informatics
- Mar. 2022
- Hyper Interdisciplinary Conference 2022
- Career Design Research Center Award
- Mar. 2022
- Shizuoka University
- Outstanding Achievement Award
- Dec. 2021
- The toio Do! contest
- Special Jury Award
- May. 2021
- HAI Symposium 2021
- Student Encouragement Award
- Mar. 2021
- Let's Do Robots! - toio & Unity Movie Contest -
- Special Jury Award
- Dec. 2020
- The 3rd Shizuoka Tech Grand Prix
- Grand Prize
- Yamaha Motor Prize
- Hamamatsu Iwata Shinkin Bank Prize
- Nov. 2020
- Human Interface Cyber Colloquium
- Best Presentation Award
- Oct. 2020
- Shizuoka University
- Outstanding Achievement Award
- Dec. 2019
- The 8th Science Intercollegiate
- Special Jury Award
- Mar. 2019
- National Institute of Technology, Matsue College
- The Institute of Electrical and Information Engineers Award
- Distinguished Service Award
- Outstanding Achievement Award
- Outstanding Graduate Student Award
- Mar. 2018
- The 39th IPSJ Conference on Game Informatics
- Young Scientist Encouragement Award
- Mar. 2018
- The 1st Smalruby Programming Koshien
- Championship
- Mar. 2016
Organizing Conference
- Ikegami Lab. Summer Seminar Camp 2023
- Aug. 2023
- Student Session, JSAI2023
- Jun. 2023
- Cognitive Communication Workshop 2020
- Nov. 2020